Skills

Basics
Skills are used to accomplish various tasks. The skills in Horizons are broken into three categories: Combat, Defense, and General. Combat skills are skills used for attacking an opponent. Defense skills include your Defense Skill and your Saves. Lastly General Skills include any other skills you may have. The Skills listed here are the default skills, however Addon Books may add their own skills to these categories. Skills can be gained through your Background Training or purchased with XP. When a skill is Trained through either method you immediately gain 1 rank in the skill. You can not purchase ranks in a skill that you are not trained in, but you may still attempt it untrained at a -2. Apart from the Combat Skills and your Defense Skill, you roll 3d6 for all skills (unless upgraded/downgraded, See Dice). Apart from the Combat Skills and your Defense Skill, Critically Succeeding a skill check gives you an additional +2 to the check and Critically Failing a skill check give you a -2.

Combat Skills

 * Power: is used mostly by magical attacks to hit an opponent.
 * Brawl: is used when fighting unarmed or when trying to grapple an opponent.
 * Melee - Light: is often used by one-handed melee weapons to hit an opponent.
 * Melee - Heavy: is often used by two-handed melee weapons to hit an opponent.
 * Ranged - Light: is used mostly by one-handed ranged weapons to hit an opponent.
 * Ranged - Heavy: is often used by two-handed ranged weapons to hit an opponent.

See Combat

Defense Skills

 * Defense: is your primary Defense skill it represents Blocking, Parrying, Dodging, Etc.
 * Fortitude: is used against poisons, diseases, dying, etc.
 * Reflex: is used against traps, AoE spells, etc.
 * Willpower: is used against targeted spells, and mind effects.

See Combat and Saves

General Skills
General Skills are determined by your setting, please view the skills page of the setting chosen by your GM to see what skills are available.

Horizons Navigation


 * Horizons: Core Rulebook