Saves

There may come a time when your character triggers a trap, is affected by a spell, or drinks something poisonous. In these cases you do not use your defense skill but use a save. There are three saves: Fortitude, Reflex, and Willpower. To roll a save roll 3d6 and add them together. Then add your Attribute Modifier and any ranks invested in your saves.

- Fortitude : Is usually used against ingested poison, fighting diseases, and surviving the unsurvivable. By default this is modified by your Constitution Score.

- Reflex : Is usually used against instant effects such as a trap triggering, or an AOE spell. While a good dodger may avoid every attack, they may not respond quickly enough to dodge a trap if their reflexes aren't good enough. By default this is modified by your Agility Score.

- Willpower : Is usually used against mind effects and spells. By default this is modified by your Willpower Score.

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