Character Creation

Basics:
When coming up with a character it is useful to first decide who your character will be and what they do. The Horizons System allows for in-depth creation and customization. Almost any character you can imagine can be created by this system. If you want to make something and can't find it ask your GM. The Core Rulebook has no default Races/Backgrounds/Modifiers, you can find these in the appropriate Setting Addon. Once you have your character in mind your first step is to pick a race.

Race:
Races will have some starting stats that you can record in your character sheet. Some Races will also have special abilities or talents that they start out with. Regardless of how the Race generally acts or what they generally do, your character can be the odd ball that breaks all the stereotypes.

Racial Modifiers:
You must select two modifiers to describe your character which grant some bonuses to them. Apart from their clear bonuses they may also come up in roleplay and be used by the GM to various ends.

Backgrounds:
This tends to be your characters job or trade before leaving for adventure. It can also be what they were most know for. Backgrounds come with several bonuses as well as some skill training. You may only choose one Background, unless you purchase a Talent at character creation that allows you to gain another background.

Attributes:
Start by putting all of your characters attributes at 10. Then add any Racial and Background attribute bonuses. You may reduce a Characters Attributes during character creation, for every point you reduce an attribute (to a minimum of 1) you gain 20 extra starting XP. You may also increase attributes by purchasing talents through spending xp.

Skills:
All skills start at 0 by default. Then you may add any Racial and Background skill bonuses you might have. You may also purchase skill ranks by spending xp.

Health:
Your max Health is calculated by multiplying your Constitution Mod by 5, and then by adding in any health points granted by Race, Race Modifiers, Background, Background Modifiers, and from Talents.

Stamina:
Your max Stamina is calculated by adding your Dexterity Mod to any Stamina points granted by Race, Race Modifiers, Background, Background Modifiers, and from Talents.

Power:
Your max Power is calculated by adding your Wisdom Mod to any Stamina points granted by Race, Race Modifiers, Background, Background Modifiers, and from Talents.

Challenges:
You must select at least one challenge that your character faces. You may select additional challenges, up to four total, to gain increased Starting XP.

Spend Starting XP:
You may spend XP on Upgrading Attributes, Gaining Skill Ranks, Purchasing Talents / Powers / Abilities, Upgrading Talents / Powers / Abilities, and more. See Spending XP.

Horizons Navigation


 * Horizons: Core Rulebook