Combat

Basics:
Combat refers to two or more characters fighting each other. Like other rolls in Horizons, Combat uses 2d6. Characters have attack rolls and defense rolls. These can be modified by talents, abilities, powers, buffs, ailments, etc.

Attacking:
When it is time for you to attack something you roll an attack roll with your weapon of choice. Your weapon, spell, or ability will use one of the combat skills, make sure to add the bonuses from the skill into the roll. There are no Critical Successes or Failures in Horizons, instead Horizons uses Exploding Dice, see Dice. Once you've added up the dice its time to find out if you hit. Tell the GM the total of your total attack roll and they will announce whether you hit based on the opponents Defense roll, or it's DC. The GM will also tell you by how much you succeeded. If you did hit then look at your Weapon, Power, or Spells Damage. In most cases you then add 1/2 of how much you succeeded to the damage, rounded down.

''Jolin has a dagger that does 3 damage, and wants to hit a goblin in front of him. Jolin rolls his Melee L skill and gets a 20 after all the bonuses are added up. The GM tells Jolin that he has succeeded by 10. Jolin then divides 10 by 2, which he finds is 5, and adds the result to his daggers damage which was 3. Jolin then announces he did 8 damage!''

Defending:
When being attacked you should first roll your defense skill. The defense skill can take the form of almost any defense such as block, parry, dodge, magic shielding, etc. By default defense is Agility based, but can be changed to almost any attribute through the purchasing of talents. Add up your 2d6, then add your defense attribute, and any ranks of defense to your roll. Once it's added up tell the GM and they will announce whether you were hit based on the opponents Attack roll, or it's DC. If you were hit, subtract the damage from the hit from your applicable armor. If you took 5 melee damage and you have 3 melee defense then 5-3=2, thus you took 2 damage to your hit points.


 *  Resistances:  When you have a resistance to a certain damage type you add your resistance to your armor bonus when being dealt that specific damage type.
 *  Immunities:  When you have an immunity to a certain damage type you take no damage from that specific damage type.
 *  Weakness:  If you have a weakness to a certain damage type you must double the damage that you are receiving after subtracting it from your armor.

Unconsciousness:
If your hit points reach 0 (by default) you fall unconscious. See Status Effects 

Death:
If your hit points reach or pass the negative value of your constitution score (by default) then your character dies. See Status Effects 

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 * Horizons: Core Rulebook